Grub-O-Grotto
Worms... Grubs... Maggots... Whatever you might call them, the fact remains: they are an invasive species destroying our city's foundation.
You're the robot sent to de-bug the underground of those lousy pests. However, once you found one of those pesky buggers, you realized something... after years of culling them, they've managed to build up a resistance against rockets.
You must find another way to deal with them now.
Good luck, soldier!
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This is a game for the Atari Lynx.
To play it, you will either need an emulator (Mednafen, Holani, or Felix) or an Atari Lynx with a flashcart.
Controls:
Move with the D-Pad. (Web browser default: arrow keys)
Shoot by holding down the A button. (Web browser default: Z key)
Restart by exploding yourself by holding down the B button. (Web browser default: X key)
Pause with the Pause button. (Web browser default: Enter key)
To restart a level the old fashioned way, press the Pause button and the Option 1 button simultaneously. (Web browser default: Enter+Q keys)
To mute/unmute the background music, press the Option 1 button. (Web browser default: Q key)
To mute/unmute everything, press the Option 2 button.
(Web browser default: E key)
To play left-handed, press the Pause button and the Option 2 button simultaneously. (Web browser default: Enter+E keys)
To gain 99 rockets, use the Konami Code in the pause menu.
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This is our first Atari Lynx game!
Originally, we planned to do a puzzle stealth platformer, where you plant bombs in an underground complex and get rewarded with higher scores the more damage you cause.
However, this was ever so slightly ambitious, forcing us to scale down massively. (There's always sequels, right?)
What we ended up with is a puzzle game that doesn't really facilitate a large variety of puzzles, but it is nonetheless the most polished project we've managed to finish.
Hope you enjoy it!
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A huge thank you to Igor for organizing this. Bastian without whom this whole homebrew scene wouldn't exist. Laoo for making the perfect modern emulator for the Lynx. Alex Thissen, Karri, and Nop90 for their learning resources.
And most importantly of all, to Paul Lay from Playsoft, who made the source code for DUNGEDDON (an entry in a previous LynxJam) available. Without that learning resource, we wouldn't have managed to put our own sounds and music in this game on time.
Levels designed by @sner, @NOLNV, and Belnoroth
Development log
- Could it be... done?78 days ago
Comments
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very good
Some OLD gameplay footage:
And on real hardware: